SYRUP 2, now in Spanish!

From today, July 7th 2026, SYRUP 2: CANDY ALCHEMY RPGπŸ¬βš” is now available in Spanish both on Steam and itch.io!!

The translation is added from version 0.5.0 onwards, so make sure to update the game! This new version also adds some extra content for those who don’t plan on playing in Spanish, such as new illustrations related to the optional endings of the story. You can find all the info by checking Steam’s news hub.

By the way, the game is currently 20% off on Steam until July 9th, and it’s also part of the The Power of Pride Bundle 2026 over on itch.io, so this is the perfect chance to pick it up if you were waiting for it to be available in Spanish (and if that’s the case, thank you πŸ™)

The return of Syrup

SYRUP 2πŸ¬βš” is the biggest translation project I have tackled so far. I have worked on bigger games, such as Bug Fables: The Everlasting Sapling, or more well-known projects, such as the Fallout TV show, but I haven’t worked as a translator in either of them. I edited and supervised, but I didn’t translate. So, to be honest, this game scared me a little bit, although I was also extremely eager to start working on it.

On a technical level, my work on Syrup and the Ultimate Sweet was that of an editor, but, in truth, I ended up fully retranslating it, and I found the process to be super fun. The characters won me over big time, and so did the long talks with Nami about how to localize and portray each character’s personality in the Spanish version. It was, and still is, one of my favourite experiences as a translator. (Also, I think it was one of the main reasons that led me to become the main Spanish translator for Nami’s games, which I am infinitely grateful for. And, most importantly, it also led to Nami and I becoming friends, which I am even more grateful for, if that’s even possible.) So, to me, being able to translate Syrup 2 from the beginning was something very, very special.

A long wait

With all of that said, given how extremely long it took me to finish this project, nobody would be able to tell just how important it is for me! πŸ˜… We announced this project on September 1st 2025 and, even though the game has been out on Steam since October 31st of that same year, the translation hasn’t been released until almost 8 months later… And this is due to one single reason: there was always something more urgent to do.

Nami, who is infinitely kind, recommended me to Serenity Forge to translate the demo of Fractured Blooms right after we began work on Syrup 2, and that demo had to be ready in time for Halloween. After that, the second season of Fallout rolled around and, while working on that, we also had to take care of the content update for Squeakross: Home Squeak Home. When the new year came and I thought I’d finally have time to devote myself to Syrup 2, the time to test Bug Fables finally arrived… I’ve been working nonstop on projects with very short deadlines! And, sadly, Syrup 2 was always the game that there was no rush to finish, both due to Nami’s patience and to the fact that it’s still on early access, so it was relatively “okay” for it to not be available yet on all of the languages that are supposedly coming. (Even so, my colleagues Fah Braccini and Yuri Akuto finished their Brazilian Portuguese and French translations in the blink of an eye! What an extraordinary job!)

The most frustrating part of this is that I barely had any work to do throughout 2025. Had I been able to tackle Syrup 2 at the beginning of the year and not at the end, things would have been very different… though I’m very grateful for all the projects I landed between September and December. It feels good to have so much to do after twiddling my thumbs for most of the year. I hope that, at least, those projects have helped me improve a little bit in order to make the quality of the translation higher than it’d have been if I hadn’t had all that extra experience. And, talk about that…

The translation of Syrup 2

Syrup 2 isn’t just the biggest game I’ve translated thus far, but also Nami’s most ambitious title yet, and you can absolutely tell in every sense. The sheer amount of characters to meet, of things to do, of bosses to defeat and of recipes to synthetize is immense. And Nami has not skimped on creativity to make a superb, funny and very complete game.

However, all of that creativity also means that it takes a lot of effort to craft a translation that will do the original justice and players won’t feel like they’re experiencing a lesser version of the game or, even worse, that they need to know what the original text said in order to understand what the heck is going on in Spanish. I wish it were an easy task, but it isn’t! πŸ˜… Although that is also the reason why it feels so rewarding.

I know for a fact that many people wish I would keep the names of the characters in English, for example. (For those of you who have never played one of NomnomNami’s games, pretty much all character names are taken from foods or other objects/concepts: Syrup, Time, Drop…) It’s only natural to think that, without any further context, such a change is nothing short of an insult to the original. But there is something that should be taken into account here: this was Nami’s choice! And no game exemplifies the reasoning behind this choice better than Syrup 2, because there are many, MANY jokes related to the names of the different characters, their meanings and the misunderstandings that those could lead into. In fact, the reason why I decided to translate the names of the characters ever since the first game from the, let’s call it, Syrupverse that I worked on was precisely because I had already been able to play Syrup 2 and I knew what was coming my way. Having to change the naming conventions midway through would have been horribly ugly (which is something that recently happened to the Latin American version of Escape from Wormwood), and having to alter the translation of all previous games I had worked on prior to that to make them match up to the new standard, even more so.

The game also includes plenty of references to pop culture (or to ultra specific things that Nami likes, which I am all for πŸ˜‚), and that leads to yet another teeny tiny inconvenient: many of those things have not been translated into Spanish! Would a Spanish-speaking person understand the reference if I were to translate literally the lyrics of an English children’s song? What about games or books that have been been localized into Spanish? And what is one supposed to do with an alliteration that works in English, but not in Spanish?! 😱

The answer is, you get creative, basically β€” and you check with Nami to make sure they approve, of course. Truth is, Nami has always given me plenty of leeway in that regard, and that also gives me the chance to leave a little mark on their games, but I think they like that. Nami takes language rights, translations and the human touch in them very seriously. If they wanted a literal, soulless translation, they could have used Google’s translation feature or some other thingamabob, but Nami has always made me feel like I’m part of the team and not just a mere tool, and there aren’t enough words to thank them for that. (I’m getting dΓ©jΓ  vu here, but it’s simply the truth!!) And that’s how I end up slipping in sentences from The Simpsons or hidden references to Spanish music or Raruto. All in the name of art (and, let’s be real, in the name of self-satisfaction too.)

This game includes translations and adaptations of tens of names, over a hundred items (most of which are jokes or references of some kind), countless puns, lots of humour and very different speech patterns. Since there’s no pleasing everyone, I’m convinced that anyone who plays it (particularly, if they already know the game) will have their own opinions about it, and there will be things they like and things they don’t. These things always polarise, and it’s also true that not everything is always going to have the same level of quality! But I wholeheartedly hope that you will enjoy the experience and find something that will make you smile – and I’m sure Nami feels the same way. We have put a ton of care into this work even when we know that not many people actually appreciate translations, so I hope it will at least show to some extent.

See you on the next project! 😊